Home / Forums / News/Current Events / Pokémon UNITE - Ranked Series 20 Balance Patch vol...
Thread Posts
16 Jul 2024 12:00 PM
ForumBot Automated Bots
Joined: 18 Jun 2007
Posts: 8172
image

Attention Trainers! The balance update Shadow Flame is planned to be implemented at 12:00am PT on July 16th, 2024 in Pokémon UNITE. Please refer to the following for details on these adjustments. Details of this patch have been added to our Pokémon UNITE patch page.

Shadow Flame - Version 1.15.1.2 Patch Notes

Update Date/Time: 2024-7-16 at 07:00 UTC
Post-Update Version: Ver. 1.15.1.2
Update Details
  • Battle Map: Panic Parade unlocks again on 2024-07-19!
  • The 3rd Anniversary is here! You can participate in all sorts of 3rd Anniversary commemorative events to celebrate with everyone!
    • Ho-Oh's Divine Forest Challenge:
      • You can participate in the event every day to collect divine forest coins and exchange them for Ho-Oh's Unite license!
    • 3rd Anniversary Bargain Shop Available:
      • You can obtain discounted items!
    • 3rd Anniversary Prize Machine Event!
      • During the event period, you can obtain 10 Anniversary Balls every day at no cost, up to a maximum of 100.
      • You can only use Anniversary Balls on the same day you obtain them, so don't forget to use them!
    • 3rd Anniversary Special Present:
      • You can obtain Charizard's Unite license and other various rewards by logging in during the 3rd Anniversary!
    • 3rd Anniversary Aeos Gem Special Deal:
      • A special Aeos gem deal will take place to commemorate Pokémon[Grm:nbsp ]UNITE's 3rd Anniversary.
      • You can take advantage of it only once per day.
  • Shop Updates
  • Event Updates
If the app has not been updated on your device, please restart the app to apply this update. While the game is updating, you may not be able to connect to the server. If this occurs, please try again later.

Battle Updates

Changes have been made to some Pokémon stats and moves to adjust the balance of Unite Battles.

Details:
Charizard
Charizard is famous for its large wings and scorching flames, which are most prominently showcased in its Unite Move, Seismic Slam. Unfortunately, using the Unite Move against an opponent in an unstoppable state result in failure, putting the move on cooldown and leaving Charizard vulnerable by needlessly closing in on the opponent.

In chaotic team fights, it is difficult to accurately identify the right Pokémon and timing to use the Unite Move. The performance of this high-risk Unite Move, prone to failure, has been diminishing Charizard's cool and enjoyable battle experience. With this adjustment, we believe that the risk of failing will be reduced, allowing Charizard to have more shining moments.

Additionally, the combination of Fire Punch and Flare Blitz has suffered from low damage and durability, which is problematic for a close-range fighting style. To ensure Charizard can KO opponents and maintain its durability when engaging in close combat, these moves have been buffed.

Unite Move: Seismic Slam
  • Can now grab Pokémon that are in hindrance resistance or unstoppable status
Fire Punch
  • Damage: 10% increase
Fire Punch+
  • Cooldown reduction per basic attack: 0.3 sec. → 0.4 sec.
Flare Blitz
  • Damage: 15% increase
  • Shield: 20% increase

Pikachu
In recent Unite Battles, highly mobile Pokémon have been excelling, making it difficult to hit Thunder and Thunderbolt. To increase the chances of landing these moves, the cooldown time has been reduced.
Thunder
  • Cooldown: 7.5 sec. → 7 sec.
Thunderbolt
  • Cooldown: 7.5 sec. → 7 sec.

Clefable
Due to the low win rate caused by insufficient healing, Moonlight and Draining Kiss have been buffed.
Moonlight
  • HP restoration: 10% increase
Draining Kiss
  • Cooldown: 5 sec. → 4 sec.

Zoroark
The invincibility state gained during transformation with the ability Illusion was too powerful, allowing it to nullify the opponent's strong moves. The effect has been changed so that damage is no longer nullified.
Ability: Illusion
  • Effects upon use: Invincible → Unstoppable

Chandelure
To help Chandelure, which has few defensive options, adapt to the current battle environment with many highly mobile Pokémon, the cooldown times for the defensive move Imprison and the Unite Move have been reduced. Additionally, the cooldown time for Flamethrower has been reduced to allow for more opportunities to use the move during battles.
Imprison
  • Cooldown: 10 sec. → 9.5 sec.
Flamethrower
  • Cooldown: 7.5 sec. → 7 sec.
Unite Move: Ignite Midnight
  • Energy needed: reduced by 10%

Delphox
The damage of the ability Blaze has been increased to make it easier to feel its activation. The cooldown times for Fire Spin and Fire Blast have been reduced to make it easier to combo these two moves.
Ability: Blaze
  • Damage: 30% increase
Fire Spin
  • Cooldown: 7 sec. → 6.5 sec.
Fire Blast
  • Cooldown: 7 sec. → 6.5 sec.

Talonflame
Compared to other Speedsters, the usage rate has remained low, so the ability Gale Wings has been buffed to enhance its mobility around the stadium. Additionally, the damage of Flame Charge, which was lacking, has also been increased.
Ability: Gale Wings
  • Movement speed increase: 10% → 15%
Flame Charge
  • Damage: 10% increase

Sylveon
The moves that can be learned early in Unite Battles were both very powerful, leading to a high usage rate in tournaments. Therefore, these moves have been nerfed.
Hyper Voice
  • Cooldown: 5 sec. → 6 sec.
Mystical Fire
  • Cooldown reduction per flame hit: 15% → 12%

Urshifu
Due to the continued low usage rate and win rate, Surging Strikes, Liquidation, and Throat Chop have been buffed to increase mobility and damage output.
Surging Strikes
  • Cooldown: 12.5 sec. → 11 sec.
Liquidation
  • Damage: 50% increase
Throat Chop
  • Cooldown: 9 sec. → 7 sec.
  • Damage: 20% increase

Ceruledge
Due to the lack of durability needed to continue fighting against opponent Pokémon, the stats and the healing amount of Bitter Blade, as well as the cooldown time of Phantom Force, have been improved to endure and avoid enemy attacks. The combination of Psycho Cut and Flame Charge had too low KO potential, so their damage output has been increased.
Basic / Boosted Attacks
  • HP restoration: Increased by 5% of the damage dealt
    • Lv.1-4 20%, Lv.5-8 25%, Lv.9-15 30%
Ability: Weak Armor
  • Damage from wounds: 50% increase
Bitter Blade
  • HP restoration: 35% of damage dealt → 50% of damage dealt
Bitter Blade+
  • HP restoration: 50% of damage dealt → 70% of damage dealt
Phantom Force
  • Cooldown reduction on hit: 30% → 40%
Psycho Cut
  • Amount of defense reduction: 50% to 31% increase (Lv.5-10)
Psycho Cut+
  • Amount of defense reduction: 20% to 17% increase (Lv.11-15)
Flame Charge
  • Attack speed increase: 20% → 30%

Dodrio
Tri Attack was dealing too much damage from a safe distance, so it has been nerfed.
Tri Attack
  • Damage: 12% decrease

Mewtwo X
Psystrike excelled in both damage and hindrance effects, resulting in a high win rate. To reduce this frequency, its cooldown time has been increased.
Psystrike
  • Cooldown: 8 sec. → 9 sec.

Mewtwo Y
The range of basic attacks was too long, allowing for attacks from a very safe distance. To add more risk, the range of basic attacks has been reduced.
Basic Attack
  • Range: 7.0 meters → 6.5 meters
Basic Attack (Mega Evolution)
  • Range: 8.0 meters → 7.5 meters

Cramorant
The high damage output and mobility were resulting in an excessively high win rate. While maintaining its power in skirmishes due to its mobility, the damage output in team fights has been reduced.
Unite Move: Gatling Gulp Missile
  • Damage: 15% decrease

Falinks
The damage output when combining Iron Head and No Retreat was too high for an All-Rounder. Therefore, the damage output of these moves has been reduced.
Iron Head
  • Damage: 25% decrease
No Retreat
  • Attack increase: 40% → 25%
  • Damage of basic attacks enhanced by Iron Head: 20% decrease
No Retreat+
  • Attack increase: 60% → 40%

Meowscarada
When the ability Overgrow was activated during the use of the Unite Move, it allowed for excessively high damage and healing while in stealth. Therefore, both the Unite Move and the ability have been nerfed.
Ability: Overgrow
  • Damage increase: 20% → 15%
  • Healing from damage dealt: 20% → 15%
  • Movement speed increase: 20% → 15%
Unite Move: Floral Flourish
  • Energy needed: increased by 10%

Miraidon
Despite previous adjustments, the damage was still too high. To reduce the skill rotation rate, the cooldown reduction effect gained upon leveling up, the cooldown time of Electro Drive, and the damage of Charge Beam have been nerfed.
Status
  • Cooldown reduction: 15% → 10% (Lv.9-12), 25% → 20% (Lv.13-15)
Electro Drift
  • Cooldown: 11 sec. → 12 sec.
Electro Drift+
  • Cooldown: 7 sec. → 8 sec.
Charge Beam
  • Damage: 10% decrease
  • Empowered Charge Beam damage: 10% decrease

Bugfixes
We have fixed the following issues:

  • An issue where Falinks reduced the damage from multi-hit moves with short intervals, such as Duraludon's Dragon Pulse and Venusaur's Solar Beam, more than intended.
  • An issue where Falinks did not experience a decrease in movement speed when retreating with No Retreat.
  • An issue where the hitbox of Falinks' Megahorn remained even after Falinks was KO'd.
  • An issue where Falinks received less healing than other Pokémon.
  • An issue where the effect of Muscle Band did not activate twice with Lucario's and Mimikyu's enhanced attacks.
  • An issue where Snorlax's Block+ had fewer pushback instances than intended.
  • An issue where the effects of held items did not activate during Zeraora's enhanced attacks when its HP was low.
  • An issue where Meowscarada's Double Team illusory copy followed targets outside of view.
  • An issue where Metagross's Magnet Rise was not affected by Clefable's Gravity.
  • An issue where Miraidon could not pick up berries with Electro Drift.
  • An issue where the Energy Amplifier effect did not activate with Miraidon's Unite Move.
  • An issue where the first player to select a Pokémon in Draft Mode had a shorter selection time.
  • An issue where the healing reduction was doubled when Curse Incense and Curse Bangle activated simultaneously.
  • An issue where the attack range faced left if certain chargeable moves were initiated while inputting a basic attack.
  • An issue where the effects of held items and abilities only activated on the first hit when multiple Pokémon were attacked with a single basic attack.
  • An issue where lag occurred on the Switch version when Mimikyu appeared on the screen.

Source: https://community.pokemon.com/en-us/discussion/12101/shadow-flame-version-1-15-1-2-patch-notes
Last edited 16 Jul 2024 12:03 PM by ForumBot