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16 Jun 2016 08:06 AM
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E3 2016 is taking place from June 14th, 2016 until June 16th, 2016 at the Los Angeles Convention Center. Nintendo and Niantic showcased Pokémon GO during an Treehouse Live broadcast and revealed new information and Pokémon for the games.

Pokémon GO - Demonstration - Nintendo E3 2016 - Highlights

  • Treehouse Live broadcast participants - Developers, Translators and Field Testers: Pokémon CEO Tsunekazu Ishihara, GAME FREAK Junichi Masuda, Niantic senior product manager Tatsuo Nomura, Nintendo Shigeru Miyamoto, Nintendo Translator's David Numrich and Raymond

Pokémon GO - Demonstration - Nintendo E3 2016


Press Release - More Pokémon GO Updates

Our team has been making the most of the sunny California weather by walking long distances and enthusiastically testing all of the refinement and new features in Pokémon GO. Many of these refinements have been inspired by feedback received from our field testers in Australia, New Zealand, Japan and United States. Thank you for testing the app and for giving us such great feedback.

We have a few exciting updates to share. We’ve added a new Camera feature that enables Trainers to take photographs of their wild Pokémon encounters. Now you can take a photo of Squirtle next to that scenic lake or Ivysaur hanging out by the park. The photos will be saved to your phone’s camera roll to share with whomever you’d like. We can’t wait to see the varied environments in which trainers will find wild Pokémon.

We’re also thrilled to announce that Pokémon GO’s all-new music track is composed by GAME FREAK’s Junichi Masuda. We’ve been working closely with Masuda-san on several of the core game design elements of Pokémon GO and feel very fortunate to also have drawn from his decades of experience composing original music for the Pokémon games.

We enjoyed participating in Nintendo’s Treehouse Live Pokémon GO developer Q&A session at E3 today. With each day, we’re getting closer to launch and we can’t wait to share this game with everyone. Stay tuned for more details.

Source: https://www.nianticlabs.com/blog/e3-2016/