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Region: International Registration Period: Thursday, March 17, 2016, at 00:00 UTC through Thursday, March 24, 2016, at 23:59 UTC Tournament Period: Friday, March 25, 2016, at 00:00 UTC through Sunday, March 27, 2016, at 23:59 UTC Max number of participants: 50 000 Ranking Results Announcement: April 2016 Player divisions: Junior/Senior Division: Born 2001 or later Masters Division: Born 2000 or earlier Compatible Games: Pokémon Omega Ruby and Pokémon Alpha Sapphire Battle Type: Double Battle Banned Pokémon: Players could use Pokémon with National Pokédex number 1 through 720, with the exception of the following: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Keldeo, Meloetta, Genesect, Diancie, and Hoopa. Players could register a maximum of two Pokémon to the Battle Box from the following list: Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina, Reshiram, Zekrom, Kyurem, Xerneas, Yveltal, and Zygarde. Pokémon brought over from Pokémon Black, Pokémon White, Pokémon Black 2, or Pokémon White 2 via Poké Transporter could not participate in this competition. Entry Gift: 2,000 Poké Miles |
Description |
The 2016 International Challenge March gave players even more opportunities to fine-tune their teams for Video Game Championship Series events. Players could test their best strategies against other tough competitors in preparation for their next big live tournament. The top finishers were eligible to earn Championship Points as progress toward an invitation to the Pokémon World Championships in August 2016.
All battles were played in Pokémon Omega Ruby and Pokémon Alpha Sapphire. Players could bring in Pokémon from earlier games via Poké Transporter. All Pokémon above Lv. 50 were set to Lv. 50 for the duration of the match. The competition used the Double Battles format and players had to register 6 of their level 1–100 Pokémon to their Battle Box. Pokémon automatically became Level 50 during battles. A 15-minute time limit for each match was automatically enforced in-game, beginning at the start of each battle. If the outcome had not been determined when the time limit expired, the game automatically applied tiebreakers to determine a winner. At the beginning of each battle, players had 90 seconds to select their Pokémon to battle with. At the beginning of each turn, players had 45 seconds to select a move or change Pokémon in battle. If a player had not made his or her selections at the end of this period, the game automatically made selections for the player. Players could battle up to 15 games per day of the competition. Any unplayed games would carry over to the following day. |